skate Interview
Every once in a while, a game comes along that redefines how gamers will look at its genre from that point on. In the same way that Fight Night reinvented boxing games, EA hopes to do the same to the skateboarding genre with skate. Featuring physics and gesture-based dual-analog control, the game aims to put gamers into the shoes of an actual skater and put the focus back on individual tricks rather than massive, unrealistic lines.
IGN had a chance to fire off a number of our most pressing questions to EA Black Box’s Scott Blackwood, executive producer on the game.











