GameSpy writes: "I was quite the skateboarding enthusiast a few years back -- and after getting the chance to see and play Tony Hawk: Ride recently, I had a few important things that I wanted to ask Activision about the upcoming game and its crazy pack-in skateboard peripheral. I was able to get executive producer Scott Krager on the line to (kind of) field my questions. Below are his company-line answers -- and my thoughts on what's to come from Ride and its controversial controller."
No one wants to use these wonky game controllers. No one.
Never say no one. There’s always going to be someone who’s contrarian who’s gotta say they’re actually a fan of one of these
i had the jaguar and cd32 and yeah, their stock controllers werent all that. They got the job done but there were better ones. The 6 button jag controller felt better to hold and incorporated more sculpting for the hands and fingers to reach the number pad easier. And the competition pro cd32 was like a genesis controller in shape and comfort. Way better than the stock one.
As for kinect, it worked, it was fun but i liked the non gaming uses for it. some people got pretty creative with reverse engineering that thing.
The Ouya controller was incredibly poor. Looked nice but quality of doad buttons triggers was that of a cheap knockoff you get for £1.99 on ebay
Looking back at gaming history often throws up some questionable things - including awful games, bad consoles, and terrible peripherals.
That intel wireless gamepad was the inspiration for the 360 wireless racing wheel (and that works really well). I'd say one the author forgot would be the activator from sega.
It's amazing that there are so many different kinds of video games, but there are certain ones that will leave you looking pretty silly.