Codemaster's Damnation moves in with a bit of wild west style shooting thrown into early twentieth century USA with a twist. We got our hands on the preview build and loaded up the game. It was a nice surprise to see that the game loaded up very quickly. The preview build begins with the second level in which a rescue operation has to be carried. The cut scenes of the game are quite well done, but the audio and video were a bit out of sync. What really impressed me were the huge, open environments in the game. The graphics are absolutely amazing and the game runs smooth as butter; courtesy Unreal Engine 3 of course.
We don’t finish it, but we’re finished with it.
We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.