Consumers are less interested in game narrative and cut-scenes than developers themselves.
This account of a division between players and creators comes from business consultant group Absolute Quality, who have for the past few months been commissioning bio-sensory feedback tests on both developers and target consumers.
Hell is Us is a game set in the fictional country of Hadea, where Rémi, a former peacekeeper, returns to find his parents. The game features a blend of future technology, nature, and horror, with a unique atmosphere and design.
Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."
"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'
Spook-A-boo is a silly ghost-hunting game where you and up to 3 friends explore different levels, hunting down ghosts in a game of hide-and-seek.
Well developers for games will obviously be quite clever and may be more interested in finding out information and having well thought out pieces.
Also i hope this doesnt mean they do less cutscenes, MGS4 is still my favourite game becuase it actually had something to it.
the narrative is almost as important to me as the game play it self, if i want to play a game with no plot i will play peggle until my eyes bleed.. i love the cutscence.. one caveat to that is that the must be done well