Consumers are less interested in game narrative and cut-scenes than developers themselves.
This account of a division between players and creators comes from business consultant group Absolute Quality, who have for the past few months been commissioning bio-sensory feedback tests on both developers and target consumers.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.
Well developers for games will obviously be quite clever and may be more interested in finding out information and having well thought out pieces.
Also i hope this doesnt mean they do less cutscenes, MGS4 is still my favourite game becuase it actually had something to it.
the narrative is almost as important to me as the game play it self, if i want to play a game with no plot i will play peggle until my eyes bleed.. i love the cutscence.. one caveat to that is that the must be done well