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10°

Developer completes ultimate bandwagon jump with Twitter game

Indie outfit Itch now responsible for an online Twitter game where users are 'captured' for points.Those of you who feel a little ashamed to have jumped on the Twitter bandwagon for no apparent reason, rejoice that you're not the worst offender. Indie developer Itch has released an online game based on the popular social microblogging site.

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developmag.com
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70°

Soulslikes Get Easy and That's OK

Lately, a number of notorious difficult ARPGs have added difficulty options. Is that a good thing or does it ruin the experience?

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cogconnected.com
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Community44m ago
Terry_B13h ago(Edited 13h ago)

As long as it is just an option, it is totally okay, but it's also OKAAAAY! To simply ignore that option.

Goodguy0112h ago

Long as fromsoft never does it. This was only expected since the soulslike genre is so popular now.

isarai10h ago(Edited 10h ago)

Stuff like this really shows that people completely missed the point of that argument. The argument was never that souls likes shouldn't have a difficulty option. The argument was that if someone makes a game, particularly souls likes, that did not want to include difficulty options, that you should just respect that instead of demanding and berating the developers to add them.

Vits8h ago

I see the lack of difficulty settings as one of the key traits that defines a Soulslike. It’s not just about being challenging. It’s about how the game is built around that challenge, expecting you to learn through failure and grow by mastering its systems. Once you introduce difficulty options, you’re changing that foundation. You’re giving players a way around the intended experience, actually you are killing the whole idea of a "intended experience".

That doesn’t make the game worse, necessarily, but at that point, it’s just not a Soulslike anymore. It's a action RPG.

toxic-inferno15m ago

The Soulslike genre is a lot more than just 'hard' games. There is so much more to it than that.

In most cases, for a genre to be successful, there must be multiple entries in that genre from different franchises, some easier and some more difficult. The Soulslike genre has grown impressively well so far with most of the games being on the difficult end of the scale.

The other aspect to consider is WHAT makes Soulslike games hard. In the best examples, it isn't just because the bosses and enemies are engineered to be difficult, but because the entire gameplay (from the hard-to-master combat, to the labyrinthine levels, to the additional punishment for dying) is geared towards creating a world that seems to be trying to prevent you from making progress. Beating a boss isn't the only thing that makes you feel as though you've progressed in a Soulslike - finding a shortcut, a particular item, or learning how to defeat a particular enemy type are all forms of progression.

An 'easier' game can still exist with all those elements.

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90°

The Blood of Dawnwalker Trailer

The new trailer has dropped and looks interesting.

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Community5h ago
SlothLordPootus5h ago

Have to say....the more I see of this game the less impressed i am unfortunately. The reveal trailer had me so interested, but the last 2 looks at the game have been underwhelming.

Garethvk4h ago

It seems that they are trying to do too much.

Obscure_Observer3h ago

Looking really good.

For some reason this game is giving me serious Blood Omen: Legacy of Kain vibes.

Definitely interested.

Shane Kim38m ago

Looks awesome. A little rough, but at least they are trying something new.

70°

Gun X Review - All Guns Blazin' | XR Source

Gun X is available now for Meta Quest, and while it may seem it's a game for gun nuts only, this review reveals there's more to it.

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xrsource.net
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Community15h ago