Gamervision writes:
"I could spend a few paragraphs talking about the fact that 5th Cell is known for innovation with games such as Drawn to Life and Lock's Quest. I could mention how fantastic the early trailers for Scribblenauts are, and how excited I was to finally get to see the game. I could talk about how the concept behind the game is to use objects to achieve goals, and how those objects are only limited to the game's robust, 10,000 word dictionary. I could do all of that."
Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.
Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise