The European Gaming website "PlayDevil" has posted an interesting article on the graphical difference of multiplatform games on all home-consoles and PC.
Here's a snip:
"There is no best example than the PlayStation 2, which had a slow start with inferior ports from Dreamcast and games that didn't match the graphical prowness promised, but in the end, showed things like 'God of War' and 'Shadow of the Colossus'.
The first console to offer some exclusive benefits to developers, was GameCube, with the indirect texturing unit. It was the beginning of pixel shaders on videogames. God, does anything looks better than Rogue Squadron?"
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
CCG writes - "Overall, while this is not my sort of game, it's still got a cute aesthetic and is safe for all ages. Technically, some obtuse puzzle solutions aside, it's solid. Morally, there is nothing objectionable. If you want a cute chill-out game or something for a young child, then this title is recommended."
Borderlands 4 receives Mature and M18 ratings for intense violence, gore, sexual themes, and strong language.
"Now with the Xbox 360, the picture was different, they came before the PlayStation 3, with a superior hardware (yeah, I just said it)"
I lol'd.
Both PS3 n 360 have alot to prove b4 they can be called superior to one another.
PS2, and Dreamcast had different games when they released anyways, stupid article.
UE3 was designed for the PC first and it shows from being ram heavy, that's not a fault of optimization, it's just of design. That and people only bash UE3 because of how it generally runs better on the 360 because of it being more GPU and memory bound. Which is because of hardware/software differences, again not optimization. Because the directX API favors deferred rendering in many ways and because of the more bloated OS on the PS3 along with a more restrictive memory set up. Then in addition to that the PS3's GPU is worse.
Wow, weird article. MS isn't responsible for the UE3. They don't use it at all.
But yer, it seems making the PS3 harder to develop for actually payed off for once because it means developers really make an effort and have tried to push the hardware. I personally don't think anyone's tried to push the 360, look at games like Halo 3. The Halo 3 engine isn't used to it's full potential at all.
for the ram in the 360. MS were gnoa roll with just 256 and epic pleaded with them to double it. I can remeber major nelson banging on about how it cost Ms an extra billion or so to implement. it was in one of his first podcasts after the 360 launch.