SSX Blur: Analyzing the controls
With the Wii’s focus on controls, how does a franchise like SSX handle the transition? Snowboarding — and Wii-only SSX Blur — lacks a direct relation to the Wii’s motion sensitivity, but the game still translates to hand movements. The steering mechanic, which relies on Nunchuk twists, fits well; it even seems like it had always been a part of SSX.
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As far as graphics, sound, and other review standards, those all hold up in Blur, but aren’t my focus in this analysis…Instead, I’ll further explain how Blur translates a thumbstick-and-button game into a tilt-and-flail experience…
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