Over the last decade, The Sims franchise has become a permanent resident at the top of PC sales charts. Its loyal fanbase and over-the-top NPD numbers have made it one of the best-selling franchises in the history of the gaming industry. With this much success, the hype surrounding the latest Sims installment has reached critical mass for the series' loyal followers.
With that in mind, we decided we had a few questions for the folks at Electronic Arts. Luckily for us, Grant Rodiek, Associate Producer for The Sims 3, was kind enough to take a moment and answer our many inquiries. He gives us a few details about the new Lifetime Happiness system, Sims characters who don't have bladders, and even gives us some insight into the evil mindset of the development studio.
A voice actor for The Sims spoke about his experiences doing voice work for the game's fictional Simlish language, and how there was no dictionary for them
The Sims franchise has been a part of my life ever since the first game came out. It was one of two games I camped outside of a store for, the other one being Black & White.
Maybe you've got a favorite game from the olden days you never get rid of. Maybe you're a scrupulous uninstaller and you don't have anything from before 2013 on your pristine PC. Maybe you've got something from the 1990s taking up several whole megabytes you completely forgot about.
Indiana Jones and the Fate of Atlantis.
I did have Loom but I didn't like it.
I've been replaying a bunch of old adventure games, lately. I had been playing a bunch of text adventures, but those are uninstalled now. At the moment, the oldest thing I have installed is Sierra's Police Quest Collection. When I'm done with that, I'll be moving on to Space Quest, Quest for Glory, and finishing with the best: King's Quest.