Jordan Deam writes -
There's a lot to be said for games that give you the freedom to be a complete jerk. They often provide the starting point for some interesting conversations about morality and game design. In 2007, we kept asking each other "did you kill the Little Sisters?" and pondered what it meant about our play styles and our personalities. In 2008, the question was whether we knocked off swaggering gangster Playboy X or his recently paroled colleague Dwayne in GTA 4. And if Sucker Punch Productions had their way, we'd all be talking about which color lightning we picked in 2009's inFamous.