220°

Expected Xbox 360 DLC For May 18th-23rd 2009

lvl2 writes:

"Welcome to the weekly round-up of DLC content expected to hit Xbox LIVE in the week ahead. We have tried our best of compile all the planned updates into one, so if we forgot any, please forgive us. This week is pretty dead, only a few pieces of content, most likely because of E3 coming up."

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lvl2gamer.com
mcroddi5539d ago

should be a decent update i think

snipermk05539d ago

It used to be "expected games for may-june". And now its expected "DLC".

Tony P5538d ago

Seems pretty dry. Hopefully it's the quiet before the storm. I'm sure after E3 we'll all be relieved when MS announces a few games.

At least I assume so if they want to, y'know, continue making money.

Sunny_D5539d ago

thats the only thing they have to look forward to.

II Necroplasm II5539d ago (Edited 5539d ago )

What are you looking forward to? Next year-4 years lol

GT5 2015.

snipermk05539d ago

we're looking forward to inFamous, uncharted 2, MAG, Heavy rain and possibly God of war 3, all in 2009. What are you looking forward to? Oh, don't tell me... Halo spin offs like Halo ODST, Halo Erotica, Halo snack bites, Halo undies and Halo Master chief: Grandfather Edition.

II Necroplasm II5538d ago (Edited 5538d ago )

No I think you're looking forward to buying a 360 since you are in here on a 360 article.

I own a PS3 and a 360 dumbass.

snipermk05538d ago

this news article was too lame to not comment on its lameness. And btw, keep dreaming that u have a PS3 sh!tface. If u did, you'd be looking forward to what sony has to offer this gen.

Arnon5538d ago

MAG - no.
Uncharted 2 - Maybe... it needs to have more action than what the video showed us.
God of War 3 - I highly doubt it's gonna make a 2009 release.
Heavy Rain - Quick Time Events suck. :/
inFAMOUS - Not sure on this one.

I honestly think that the multiplatform games coming out look a lot more entertaining than exclusives for both sides.

+ Show (2) more repliesLast reply 5538d ago
130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher566d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai566d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood566d ago (Edited 566d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai566d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood566d ago (Edited 566d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood566d ago (Edited 566d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long566d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim566d ago (Edited 566d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz566d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit566d ago

Can it work? Yes. Does it compare? No.

monkey602566d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals