Resolution writes about Today I Die:
"Mainstream games can learn from this. Though something this simple would clearly stagnate over a longer play time, it's not difficult to imagine how such concepts could be applied to a full release. Intelligent, thought-provoking and genuinely moving, it's a real masterstroke of real, narrative-driven game design, rather than the separation technique we've become so unfortunately accustomed to. More of this, please."