Sadness Mostly "Science-Fiction", Says Ex-Nibris Staffer

Sadness Mostly "Science-Fiction", Says Ex-Nibris Staffer

Tellyn|17 years ago|Sadness

In an interview with N-Europe, an ex-Nibris staff member reveals how Nibris had only created one 3D object for the game in the space of a year, and how the project was mostly imaginary, or rather science-fiction.