High Voltage Software was founded back in 1993, and since then their output has largely consisted of licensed and child-orientated titles. Although working on those games may not have gained them a huge amount of critical acclaim, it's clear that this type of work was financially beneficial, as development of The Conduit has been entirely self-funded by the developers.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
Who did they chat with?
@hitthegspot
Eric Nofsinger, Chief Creative Officer. It says in the article.
I'm looking forward to The Conduit, the Wii is dying for a decent FPS.