Runes of Magic is definitely a capable entrant into this dominated genre. It has decent technology running it which really doesn't cost you anything, so it's not a huge loss the game looks dated, and the bells and whistles you'd expect with this type of game are completely intact. It's just a bit smaller in scope, and as a result might not appeal to some.
Beyond that, you could be turned off by the clear parallel in design, presentation and visual direction to World of WarCraft, but hey what's wrong with having heroes. Ultimately, this is a free MMO and it holds its own as a result - just don't go expecting anything utterly life-changing or genre expanding.
Gameforge wants to maintain a level playing field for users and mitigate any P2W elements that may disrupt the integrity of Runes of Magic.
A lot has happened in gaming, especially free-to-play gaming, over the last decade. Nobody could predict just how prevalent it’s become, and how some of the biggest games on the planet – League of Legends, Fortnite: Battle Royale, World of Tanks, and more – are all free-to-play.
Gameforge — the leading publisher of popular free-to-play multiplayer online games including Guardians of Ember, SoulWorker, Aion, and Metin2 — celebrates the 10th anniversary of renowned developer Runewaker’s popular free-to-play MMORPG, Runes of Magic on March 19.