The second half of the Hollywood and Games Summit covered how some parts of the games-film marriage are beginning to click, particularly between game and special effects studios.
Much of the development cycle of a film-based game takes place prior to finalization of the script, and certainly before cinematic coverage has been completed. Often, games are developed for years, whereas cinematic turnaround can take as little as eleven months.
With Marvel characters, the process is easier.
Said Chris Archer, executive producer at Treyarch, "It's easier to develop on [Marvel] characters because they've stood the test of time." Developing the game world for a thirty year old franchise gives designers a head start on the film.
"All of the mechanics of what the character can do, the designers have access to," added Kevin Feige, president of production at Marvel Studios, Inc.
Both companies are looking forward to a more collaborative future. "Shared Assets. That's the Holy Grail," said Feige.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
Modders have cooked up something pretty special – a Wii console which is small enough to fit on your keys. A wee Wii.
Another studio has held layoffs, this time its Humble Games letting go of its entire QA team according to social media posts.
They will rehire cheaper labor during the restructuring. The stupid thing is that they are struggling and the first thing they do is lower the quality.