40°
4.0

DigitalSomething Review: The Chase Felix Meets Felicity

From the article: "One of the earliest games on the Nintendo DS was a great little game called Kirby: Canvas Curse (or Power Paintbrush if you are in the UK). The game had you drawing pathways for Kirby to roll on to make it through each level. There is more a bit more to it than that, but that is the basic idea behind the game. The Chase: Felix Meets Felicity took that idea and expanded upon it a bit."

Read Full Story >>
digitalsomething.com
10°
7.0

GamesRadar: The Chase: Felix Meets Felicity Review

The novelty factor is that you can use the stylus to draw a 'Rush Line' for your character to run along, reaching bonus items and powerups, avoiding hazards and performing tricks. Sadly, this control scheme is too complex, the characters too unresponsive and the time limits too harsh. The presentation will attract younger gamers but unless you're adept at this gaming lark The Chase could prove frustrating.

Read Full Story >>
gamesradar.com
10°
6.0

GreenPixels: The Chase: Felix Meets Felicity Review

The first few levels of The Chase are cute and fun, but the honeymoon period is over far too quickly and it then becomes exceedingly tricky, unforgiving, and tedious. So very much like a real relationship.

Read Full Story >>
uk.greenpixels.com
10°
6.2

ZTGD: The Chase: Felix Meets Felicity - Review

ZeroTolerance of ZTGD writes: "Touch screen booty call.

It is always nice to find a game that takes simple, common ideas and creates a unique experience. There is certainly no better platform for this type of experimentation than Nintendo's touch-happy handheld. The Chase: Felix Meets Felicity combines the simple platforming found in countless other titles with the environment manipulation of titles like Line Rider and Kirby: Canvas Curse. This melting of two genres creates one of the most original titles for the DS in quite some time, but it doesn't come without some setbacks. Brutal difficulty and a frustrating continue system make this an experience that doles out more punishment than it should.

You begin the game with one simple goal in mind; to make it across town for a late night rendezvous. You can opt to choose either Felix or Felicity and then attempt to traverse your way across the city in what can be best described as Mirror's Edge in two dimensions. You have no direct control over your character's movement in the fact that once you start running the perpetual motion keeps you going leaving you with the ability to only jump, grind and dodge incoming obstacles."

Read Full Story >>
ztgamedomain.com