CheatCC says: "The Chase's high level of creativity and uniqueness makes the fact the game is just painfully frustrating to play for any length of time a true disappointment. It possesses some fresh ideas in terms of concept, story, and gameplay but fails to deliver in the end. Masochistic players who get excited over an extreme level of unfair challenge might find some mileage out of this title. However, most folks who'd find themselves drawn in by the game's concept and presentation will likely be put off by its grueling unfairness."
From the article: "One of the earliest games on the Nintendo DS was a great little game called Kirby: Canvas Curse (or Power Paintbrush if you are in the UK). The game had you drawing pathways for Kirby to roll on to make it through each level. There is more a bit more to it than that, but that is the basic idea behind the game. The Chase: Felix Meets Felicity took that idea and expanded upon it a bit."
The novelty factor is that you can use the stylus to draw a 'Rush Line' for your character to run along, reaching bonus items and powerups, avoiding hazards and performing tricks. Sadly, this control scheme is too complex, the characters too unresponsive and the time limits too harsh. The presentation will attract younger gamers but unless you're adept at this gaming lark The Chase could prove frustrating.
The first few levels of The Chase are cute and fun, but the honeymoon period is over far too quickly and it then becomes exceedingly tricky, unforgiving, and tedious. So very much like a real relationship.