Tiscali:
"The difficulty in engaging normal soldiers in sword play is actually toned down a notch when reaching end of level boss characters. This is a very telling sign that the developers knew that the swordplay mechanic was invariably broken and subsequently made tweaks to the big boss characters or face a totally broken game. It's shoddy, and utterly spoils what could have been a great debut for the loveable sneaky ninja. Instead as we said in the beginning, it's a gruelling path that lies ahead for any would-be Wii assassins - patience isn't so much a virtue, rather a prerequisite."
Defining ninjas is apparently a touchy subject as there are varying expectations of these secretive warriors. Justin grills Ethan about all types of video game ninjas from the loose cannon ninjas to supernatural ninjas and ninjas in bat costumes.
In this article from GamingUnwrapped, the author will be taking a look back at a stealth series that held prominence in the PS1 and PS2 days: Tenchu. The article explores why the series has gone through a steady decline and what directions could be taken to bring the series back in today's gaming market. This article is opinion-based.
I loved them on the old playstations they were such fun titles. Trying to complete levels without being seen was awesome
Many games for the Wii often go ignored and don't get the praise that they deserve. Though it may not seem like it, plenty of titles on the console are worthwhile adventures with great plotlines, artistic graphics, and engaging gameplay.