Appleiphoneapps.com writes:
"With all of the fuss about 99 cent applications taking over the App Store, I have decided to take a different route and instead shine the spotlight on mid-priced applications. Yes, there are far fewer successful mid-priced applications, but how do you measure success? It's obvious that higher priced applications have a more difficult time getting into the top 100 paid applications because they cost more. The list is based on the amount of units sold, so it's a no brainer.
I will be taking a look at a few choice mid-priced applications to see what has made them successful, and how developers can be sure that their mid-priced applications have a chance to succeed in the App Store. Is it their pricing scheme, user ratings, marketing, or just pure luck? I will also look at how many less units a developer would need to sell in order to equal the success of a less expensive application's success."
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
Supercell has released its new squad-building action game Squad Busters in Spain, Mexico, Finland, Sweden, Norway, Denmark, Canada, and Singapore. This game features characters from different Supercell titles, such as Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach.
Good to know.
i think mid-price applications will catch on! you get what you pay for :)