Zoonami’s Hollis On Bonsai Barber’s WiiWare Sprouting

Zoonami’s Hollis On Bonsai Barber’s WiiWare Sprouting

Yesterday, Nintendo published Bonsai Barber for WiiWare, the first game in some time from Zoonami, GoldenEye game director Martin Hollis’ company, and Gamasutra had a chance to sit down with Hollis at GDC, check out the game, and discuss the company’s intention for the title and the process of its creation.

Bonsai Barber has a unique scenario — the game puts you in charge of cutting the leafy green hair of tree-people who come to your shop with very specific requests. A second player can help or hinder you — their choice — using simple-to-understand tools.

Former Rare developer Hollis and his colleagues designed Bonsai Barber to eliminate frustration and engender collaboration and conversation. The game is also meant to be a little at a time for a long time — you can only cut five heads of leaves a day and must return the next day to play again.

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