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Ubisoft theme park game built on Havok Behavior

Ubisoft's Six Flags Fun Park game was created using Havok Behaviour.

Havok's technology, which combines a game development composition tool for artists with a run-time SDK for programmers, is designed to accelerate and streamline the development of advanced character performances for a complete range of gaming platforms.

"The Havok Behavior tool provided the Six Flags Fun Park development team an opportunity to be creative while simultaneously streamlining the overall production process," said Lewis Peterson, CEO at developer 7 Studios.

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developmag.com
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riksweeney3490d ago

Does this mean that occasionally a piece of the park will vibrate at extreme speeds before hurtling into the sky at a thousand miles an hour?

jay23489d ago

This doesn't look like a theam park game, seems like mini games, are am I being wrong?