Fatal Inertia Details

Koei released some new info today about their upcoming PS3 racer Fatal Inertia.

Key Features

An evolutionary mix of street racing, rally racing, and demolition derby where futuristic machines do battle in pristine natural environments

Unconventional weapons that manipulate momentum and inertia add a new dimension of strategy. Weapons can be used to create a variety of physics-based effects, and you’ll discover new ways to use them every time you play.

Explore a brave new world of race venues- remote woodlands, dusty canyons, giant glacial ranges, and other natural regions where the beauty of nature masks the dangers that await.

Fully-customizable race craft with an extensive selection of parts and paint jobs.

Phoenix Class

The model shown here is one of the earliest Fatal Inertia race craft. The Phoenix class ships have evolved into the most balanced performance racers and are capable in all benchmark tests.

With engines fitted where the wings would normally be mounted, this model utilizes higher speeds while making some sacrifices in handling and maneuverability.

The craft below is another Phoenix class vessel, but with a customized hood. Virtually any part of the ship can be modified, including the full front end and rear, side skirts, the cockpit, wings, as well as various body styling attachments such as spoilers.

Aurora Class

Aurora class race craft are constructed to offer its drivers maximum speed. Its exotic design is based on jet propelled vehicles that broke terrestrial speed records in the 21st and 22nd centuries. While capable of astonishing top speeds, Aurora class vessels make make some sacrifices in acceleration and maneuverability.

The model shown in the following two photos have been fitted with extra large wings that improve its stability and handling.

The styling of each ship is freely customizable via paint jobs, decals, and other cosmetic enhancements. The Aurora class craft pictured below, features a series of custom flame decals, just one example of what you can do with your ship.

Mercury Class

Mercury class racers are engineered to deliver the fastest acceleration and superior handling. Its design is inspired by 22nd century joint strike fighter aircraft, and as such its tight control, quick acceleration and ability to execute evasive maneuvers is unmatched. However, these features come at a price; Mercury race craft offer a lower top speed than the other classes.

Easy to control, the Mercury class vessel (shown above) is the recommended race craft for new drivers.

Titan Class

Sheer power and an impressive top speed make any Titan class ship a dangerous contender. The larger payload capacity allow the Titans to pick up twice the normal amount of ammunition from weapon pads, and carry engines that can produce maximum thrust, but the weight of Titan ships limit its maneuverability.

Titan class race craft are best suited to combat and will prove to be a formidable threat in the hands of an experienced driver.

TBAteam6605d ago

im starting to become less and less impressed with the stuff on the ps3.

Dazzboi3606605d ago

yeah this game looks hidious xP

FamoAmo6605d ago

Wasn't the game called SUBZERO on N64? This game reminds me of that I loved that game!! That was years ago when I was younger.. For a next gen game it needs alot of work!!

Cyclonus6605d ago

The sense of speed in F-zero was amazing 800mph +.

I saw a gameplay vid of Fat Inert, and it looked slow as hell.

Boring. Like every other PS3 game...

omansteveo6605d ago

Are you serious i mean come on what is there to look forward to, not even looking at the graphics who the hell would wanna play this crap Fatal Inertia,Motor Storm give me a break im sick of people holding Sonys hand and making excuses for them.
I like Sony alot i have a 360 also i love games but im so tired of sayin these games look cool bc they're in denial and are afraid of "their" system failing and sony is eating it up by showing us this mediocre crap bc they know all those idiots are gonna buy it

P.S. i dont wanna hear about coded arms or killzone oh great they look pretty but doesnt change the fact that they both sucked balls and you guys know, thats like me getting excited about an uber awesome looking Dikatana if your a gamer you know what im talking about

FamoAmo6605d ago

Man that game is bad a@@!!! Loved that game. I am really thinking more and more about putting a Wii next to my 360 Nintendo has a huge library and its golden!!!!!!!!

Cyclonus6605d ago (Edited 6605d ago )

And with it you'll be able to buy F-Zero again!
I'm gettin the Wii just for Ninty's HUGE back-catalogue! Screw PS3.

PS360PCROCKS6605d ago

this doesn't look too impressive I agree

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40°

Limbo, Inertia! win 2011 Indie Game Challenge at DICE

Limbo and Xbox Indie title Inertia! have won the second annual Indie Game Challenge at DICE. Sponsored by The Guildhall at SMU, GameStop and the AIAS, the winners will each receive $100,000 and an EEDAR DesignMetrics title research assessment valued at $15,000.

Limbo, which we felt was one of the best games of 2010, took the grand prize in the "professional" category, along with another prize of $2,500 for achievement in art direction

10°

PALGN: PSN Review Round-up

Welcome to PALGN's PlayStation Network Review Round-Up. At the start of every month, this article will be dedicated to reviewing the titles that have been released during the past month on the PlayStation Network and give our verdict as to whether they are worth a download or not. We're a little bit behind, so this particular round-up will feature a couple of months worth of releases for your pleasure.

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palgn.com.au
5.0

Dark Zero Review: Fatal Inertia EX

Dark Zero writes: "Fatal Inertia EX is the PlayStation 3 release of the year-old Xbox 360 game Fatal Inertia and is available now as a download from the PlayStation Store, for a fee of course.
Set in a futuristic world where mega-corporations control everything from government to entertainment, Fatal Inertia has become the most popular, and dangerous, pastime. The best drivers race in cars that hover over all types of ground, from molten lava to coastal inlets.

Sounds exciting doesn't it? Unfortunately, in the early stages of the game it isn't. I know that the earlier levels are supposed to be easy for beginners to grasp the controls, but in my eyes they were just uneventful, boring and didn't make me thrilled about playing on. Fortunately I did, otherwise this would be a very short review, and by the time you get halfway through the 'Professional League' it gets a bit trickier and somewhat more enjoyable. The tracks are short which means that the races are quick and if you get stuck in the crowd with the rest of the racers, it can get very chaotic, which is where the races get interesting. A side effect of the tracks being fairly short, sometimes the race is over before you know it and suddenly you're in second when you thought you could overtake the guy in front on the next corner to take home a win which gets a bit annoying.
The races are based on six different areas with all the course"

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darkzero.co.uk