IGN writes: "What can you say about a game that was somehow, inexplicably, thrust upon the public in its incomplete pre-release alpha form? What can you say when it's obvious the developer cares enough to address many of its problems within a week of its release, yet still hasn't done enough to bring it fully up to scratch? And what can you say when, underneath a quagmire of hassles, the game in question shows so much promise? You can say it's a messy situation. You can also say we're somehow anxious to see what Paleo learned from this experience and what it may cook up next time".
TVGB writes: "We here at TVGB are crazy about supporting indie games and when good ones roll around we tend to go nuts for them. Zeno Clash is a great example of one of those great indie games that we want to make sure everyone knows all about. However not all indie games are created equal and sometimes games like Drug Wars, if that's even what it's called, come along and slap our starry eyed stare right out of our eye sockets. To make a long story short Merchants of Brooklyn aka MOB aka Drug Wars is simply not a good game."
Crispy Gamer writes: "I believe I played this game for five minutes or so when cruising the CES show floor in January. I wasn't terribly impressed with my short demo then, but I wasn't terribly unimpressed either.
0:01 Crazy hip-hop infused beats play from my speakers like it's the mid-'90s, and a bare-bones title screen reads DRUG WARS BETA. I can find/create servers for the new Drug Wars online game or play the Merchants of Brooklyn single-player. I choose the latter."
Despite the currently underpopulated world in multiplayer, it's really is where the game shines. It controls better. The world is more believable. Oddly enough, it's also not as demanding as the main game.
If you're going to get the game, have some friends buy into it on Steam. You'd have an assured crowd to game with. If you're able find a group playing then you have a team that you already know to play with.