Fantasy Engine - The First Game Engine with Real Time Global Illumination

Without much fanfare, independent video game developer Fantasy Lab Inc. introduces its Fantasy Engine, a game engine that features real-time global illumination system.

Global illumination algorithms, as used in 3D computer graphics, not only take into account a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces (indirect illumination). The Fantasy Engine supports an environment where any surface can emit light (glow), reflect light and shadow any other surface in the environment. This means that images created using global illumination are more photorealistic and natural-looking than images lit with direct light only.

Alexander6296d ago

...Halo 3 has this and was shown in game prior to this, so it is not the first.

Sphinx6296d ago

it's pretty cool looking... and there is a difference between cinemas and gameplay.

MoonDust6296d ago

Halo 3 is gameplay, get your facts right.

andy capps6296d ago (Edited 6296d ago )

If it's gameplay, how would you control Master Chief with those camera angles? Where is the customary first person view and the HUD?

There's a difference between an in-engine cutscene, and in-engine gameplay. The Halo 3 teaser was not in-engine gameplay. But this type of illumination will probably be used in a lot of games in this next generation.

achira6296d ago

when halo 3 gameplay is, was killzone 2 gameplay too.

MoonDust6296d ago (Edited 6296d ago )

It's 3rd person to show the lighting and shading and all the textures of the game. That's how the game will look, look at the documentary of halo 3 on bungie QUOTE: This is how the game will look.
Kill zone was a video there was no game play and no controllable characters. The makers admited it was a CGI trailer.

andy capps6295d ago

Guerrilla still won't really admit that it was CGI. They dodge the question and say that they're confident that they can reach the level of quality shown in the trailer. That is if you can get them to answer any question about Killzone PS3, they're focusing on Killzone Liberation now. They're working on both, but Sony's NDA with them is either not permitting them to speak about Killzone PS3 or they don't want to yet. Probably TGS of this year we'll see more on Killzone PS3.

I'm sure that Halo 3 will be close to the footage that they showed, Bungie is a good studio. But the trailer was not gameplay, it was a cutscene. If you want to take their word for it, that's fine, but it's obvious to me that it's a cutscene just like the MGS4 footage released thus far is all in-engine cutscenes. The game will look very similar in both cases, but it's not gameplay.

MoonDust6295d ago (Edited 6295d ago )

There is a new Bungie video where they show behind the scenes and they show the master chief is controllable, it's gameplay. The where moving the master chief, that's all the prove you need.

Killzone was a video, they never did any behind the scenes video where they moved the characters around or anything else, why? It's a video CGI. The guy that was offer to do it said it in a video, CGI.

andy capps6295d ago

Was artificial intelligence for the enemies being used in the Halo 3 teaser? This is a stupid discussion that I don't see how we're arguing over. Were the MGS4 videos that were manipulated in real-time, gameplay?

joemutt6295d ago

In engine, the one you saw for H3, can be rendered on the fly, AI was controlling the enemies, and a real person was controlling another character, like playing co-op, you can see Master Chief, you can go right up to him and look at him, just like in the teaser, and Bungie said multiplayer was possible at E3, so thats where they got the footage. It will really look like that when it comes out.

On the other hand, Killzone and MGS4 were CGI or Pre-Rendered, which usually takes about an Hour to render 1 frame. So if they were showing it at 30 frames per second, it would have taken 30 hours to create that one second of video. But H3, being in engine, took 1 second to create 1 second worth of video.

Hope this clears up anything that was confusing to you.

andy capps6294d ago

So when Kojima manipulated the lighting in a particular scene at TGS last year, was that CGI? I'm asking rhetorical questions in this post, and in my previous one. Of course it's not, it's an in-engine cutscene. We'll have to agree to disagree on this one. Nice discussion though. :)

MoonDust6294d ago

It's plain and simple, when Halo has a cut scene is doesn't show CGI, it doesn't show character moving their mouths that you wouldn't see in the real game. It just turns to 3rd person but the game looks the same and everything else even the characters mouth moving looks the same.
On the other hand when you see a cutscene on MGS it looks alot better and alot more detailed than the actual game does.

+ Show (8) more repliesLast reply 6294d ago
FamoAmo6296d ago

I know it is being used in the upcoming games but I thought it was a nice read.. Good story NEWS BOT!!

Shadow Flare6296d ago

its pretty cool that games have features like this. it makes the games look so good

Sidherich6296d ago

Global illumination is not dynamic global illumination. Fantasy Engine claims to do dynamic GI. Halo 3 most likely uses Static GI implemented using PRT. PRT is shipped with the DirectX SDK. It allows moving Lights but not moving Geometry. Fantasy Engine claims that it can do dynamic Geometry. I'm not sure which approach they did with it but i'm pretty sure its this one

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The two faces of Bill Gates

There were two Bill Gateses on stage on Wednesday at Stanford University: the philanthropist, and the hypercompetitive Microsoft co-founder and chairman.

While he spoke of prosperity not being a zero-sum game, he also espoused the need for Microsoft to outmanoeuvre rivals such as Apple, Google and Sony.

"We want to either be number one or on our way to being number one," Gates said while speaking at the third annual TechNet Innovation Summit, hosted by a membership of technology CEOs.

Gates, whose comments came during a taped interview with TV host Charlie Rose, showed he hasn't lost any gusto for Microsoft's leadership in technology, despite having announced plans to relinquish his day-to-day role with the company by 2008 to concentrate on philanthropy.

Gates, for example, characterised the success of the Apple iPod as "phenomenal, unbelievable, fantastic". But to put the Zune ahead, Microsoft built features into the media player that the iPod lacks. "We're doing connected entertainment analogous to the Xbox," he said, in the hopes of nabbing new customers and luring those ready to switch.

On Sony, Gates said that Microsoft has traded places with the PlayStation maker because it shipped the Xbox 360 a year earlier than Sony released its competing, and more expensive PlayStation 3, he said. (On its first try, with the original Xbox, Sony beat it to the punch with the PS2.)

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Microsoft XNA Game Studio Express (Beta 2) Available Now!

This second beta of Microsoft XNA Game Studio Express makes creating great video games for Windows-based PC’s even easier with the inclusion of the content pipeline, full Windows functionality and Xbox 360 project system preview.

Press Release


Upgraded software toolset available as a free download offers highly sought features that make game design even easier

Microsoft has released the second major iteration of its XNA Game Studio Express beta, upgraded with full functionality for Windows and third party toolset support, allowing hobbyists, academics and independent game developers to more easily integrate game content into their creations. The pioneering technology has already opened the doors of game development to numerous audiences, and promises to ratchet up indie game development yet another notch with an expanded set of features.

Whether you’ve been tinkering for just a short time with XNA Game Studio Express or are completely new to the software, today’s update maintains Microsoft’s goal to empower the masses through offering easy-to-use and affordable tools enabling them to bring their creativity to life by offering:

The addition of XNA Framework Content Pipeline, a feature set that makes it simpler and more straightforward for game developers to use 2D and 3D content in their game projects from third party digital content creation packages like Autodesk® 3ds Max®, Autodesk® Maya® and SOFTIMAGE®|XSI®.
New content importers for .X and Autodesk® FBX® 3D asset format in partnership with Autodesk.
Xbox 360 project system gives game developers the ability to preview game design specifically for the Xbox 360 and pre-compile games starting today, giving developers a head start in preparing their games for the XNA Creators Club availability in December.
Improved game component architecture updated with a simpler design, adding increased usability based on community feedback.
Overall performance improvements and optimizations – XNA Game Studio Express Beta 2 is a near final version of the tool.

In addition, the release of XNA Game Studio Express Beta 2 is occurring simultaneously today with a closed beta of GarageGames’ Torque X, a toolset designed specifically for XNA Game Studio Express that combines Torque Game Builder, Torque Game Engine and Torque Shader Engine into one package on top of the XNA platform, giving even non-programmers a great set of tools and technology to easily create games using drag-n-drop interfaces. More information on the Torque X beta can be found on the GarageGames website at

On top of these improved and added features, XNA Game Studio Express continues to gather a following among academics and hobbyists. The list of leading universities adopting XNA Game Studio Express into their curricula has grown to more than 30 worldwide. There have been 150,000 downloads of XNA Game Studio Express Beta 1, over 30 new XNA communities launched, 100 user generated tutorials shared online and more than 60 independent games already in development or completed.

The latest major adopter of XNA Game Studios Express is Giant Campus, a major provider of technology training, consulting, and staffing services to youth and education markets, the U.S. Armed Forces and the federal government. They will be featuring XNA Game Studio Express in their game design curriculum to be made available next summer.

Novice game creators can download the updated software today from to develop games for Windows, at no charge. Furthermore, games built using Windows can be migrated to Xbox 360 console systems when the final version of XNA Game Studio Express is released. The XNA Creators Club membership will launch simultaneously with XNA Game Studio Express and be available for purchase on Xbox Live Marketplace allowing users to activate their personal retail Xbox 360 console to create, test and play XNA games on Xbox 360. A one year membership is available for 99 € and a four-month trial is available for 49.00 €.

Look for the final version of XNA Game Studio Express to go live on December 11 of this year, with XNA Game Studio Professional available in summer of 2007

Click here to download the beta

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drewdrakes6167d ago

For all those who used the first, be warned that those beta 1 XNA files arent compatible with XNA beta 2.

BIadestarX6167d ago

Actually the files are. They didn't change anything related to the .net or C#. They only change the name of certain components and remove some interfaces from others. Most of my classes stay intact; some events were removed since they are no longer needed. But for the most part all it takes is for you to add you existing files to a new project. It took me 5-10 mins to update my game project. It's not that bad. It's all worth in return of the CONTENT PIPE LINE!

drewdrakes6167d ago

Yes im sorry, i should have clarified. You cant load the project, but you can make a new one and add the .cs files to the new solution. Thanks for pointing that out :)

FeralPhoenix6167d ago

This sounds very interesting....I wonder just how user friendly this will be....can someone like me, who's never done anything besides play games just take a good idea and really design/develop a home brew video game?...hey can anyone explain what exactly XNA beta 2 will allow me to do?

drewdrakes6167d ago (Edited 6167d ago )

You have to have a basic knowledge of programming. You can pick up a lot of it with basic programming knowledge, there are tutorials. But its much harder to make a game then you think. Even tetris would take a day or two, depending on who's making it. Tetris is a good game to begin with, but it will take you much longer then a few days, because you have to learn how to do everything. Also, you have to have a good knowledge of object oriented programming to make a game thats efficient.

And to post 3, XNA is geared towards C#. Its one of the easiest languages, as it manages garbage collection for you. And you have to be a member in order to play others games, so you will have to pay the fee aswell.

BIadestarX6167d ago

drewdrakes is right. Even later when the XNA mature to be like flash, you will have to go under the hood to do more advance stuff. As a gamer you probably qualify than most programers out there. It is harder to be creative and to know what it takes to make a game fun than to just code. Programing is not as hard as many people think; the reason why there arent more programers is because people think is hard; give it a try; if you stand by it and don't quit you will be programming in no time. Thats how I learned it; I didn't go to school at first for it. Also, wherever you learn with the xna you will be able to use it for other things, thanks to the .net framework and C#. It wouldn't be that hard to start making web pages, software or even server applications.