IGN writes: "Id CEO Todd Hollenshead is at the conference, and while id itself doesn't have much of a presence, he sat down with IGN for some thoughts of what they're up to over in Texas, as well as a quick update on Rage. And if you thought the company was just working on Rage and Doom 4, you might be surprised. "
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
Today, some new in-game footage from the prototype versions of the cancelled COD-like Doom 4 surfaced online.
What's cool is you can see some of the animations they kept and revised for 2016.
For me its always interesting to see some prototype of a game of something else and see the final product on why they go another direction in the end
I don't see what is "COD-like" here? Just because there's 2 seconds footage with ironsight?
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