Final Fantasy XIII Info From Dorimaga

The most recent issue of the Japanese print magazine Dorimaga had some details concerning Final Fantasy XIII. Tetsu Tsukamoto, who previously has worked on FFX-2 is doing the weapons design. The scenario and setting of the game is 80% finished. The game's is running on real PS3 hardware and there will be vehicles in the game and the team is considering using the Dual Shock 3's tilt sensor function for control.

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OutLaw6389d ago

I really don't care who is working on it as long as they go back to their roots. They should never make a ff like they did with FFXI. To me the best one was FF7 and that game will always be a classic. They need to make one that fits that type of mold. I felt they was on the right track when FFX came out. So as long as they make a good Japanese type RPG. I really don't care who is behind it. Pretty soon they are going to have to change the name to Forever Fantasy the way they're going.

speed6389d ago

FF7 is one of my all time favorites. To me, the coolest aspect to FF is the summoning. Remember Ifrit, and the ice chick? sweet...

HaHa6389d ago

that it will be released in 2007 maybe ( drool )

ssj046389d ago

is going to be release late 2007


Interview: Making music with Masashi Hamauzu

Square Enix Blog: "How do you compose iconic songs that help define a legacy? We speak to legendary composer Masashi Hamauzu about his work on Final Fantasy X, Final Fantasy XIII, and Final Fantasy VII Remake, and how to make unforgettable music."

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Final Fantasy XVI’s Success Proves FFXIII Never Deserved the Hate

The black sheep of modern Final Fantasy shares the most DNA with 'Final Fantasy XVI’s successful design choices.

-Foxtrot145d ago

Huh? XIII was just terrible

Even something singular like characters in XVI are better

luckytrouble144d ago

Even as someone that actually kind of likes 13, probably helped by the fact I expected to absolutely hate it, man it could not be more different from 16. There isn't a single element I can more than loosely correlate between the two titles.

banger88145d ago

The main difference for me is the characters. I love the characters in FFXVI, I HATED the characters in FFXIII with a passion. F****** hated them. Every. Single. One.

RpgSama145d ago


Every single character sucked.

babadivad144d ago

I liked Lightning, didn't mind Zhaz and Vanille. I HATED that kid. I don't even remember his name. I never bothered touching his stats to upgrade him. I hated him.

Flawlessmic145d ago

I really dont get this comparison at all, outside of them being linear that's where the comparison starts and ends for me really.

Ff13 is a weird one for me, it's actually one of the only mainline ff games I havent finished and didn't even bother with the sequels.

I don't remember even hating it at the time, like i thought it was ok, just yea never got into it like I normally do with a ff game.

Ff13 isn't on the same level as 16 not even close though.

Even if you hated 16s combat the story, world and characters are so fantastic you will push through just to see the story's end

SegaSaturn669145d ago

FF13: Mash X button - win battle. Walk thru straight corridor, repeat.

Harkins1721145d ago

I remember 13 having some thinking involved and not just mashing X.

jwillj2k4145d ago

The FF 16 demo was similar in that aspect. “Smash square to win” it’s why I didn’t buy the full game.

MrBaskerville144d ago

I wouldn't go that far, battle system does have it's moments. But maybe mainly in later boss fights. Start of game is pretty braindead though.

goldwyncq144d ago

XIII also has setting up paradigms in advance and switching to the most appropriate one during battles, but of course people who haven't played it think spamming Auto-battle is the only thing you ever do in combat.

MrBaskerville144d ago (Edited 144d ago )

While the paradigm system was cool, I do think it takes long before it amounts to more than spamming auto battle. And while I remember a great deal of good fights, there's also an awful lot of auto-battle spam fights in between which is easy to forget because of the more memorable moments.

Same might be said about older FF games, but I still think they had a little morr flavour in basic fights. XIII has the issue that you can choose between a couple of actions, but they all feel like they amount to the same outcome.

+ Show (2) more repliesLast reply 144d ago
shinoff2183145d ago

Even if you hated 16s combat the story, world and characters are so fantastic you will push through just to see the story's end

Me in a nutshell

andy85144d ago (Edited 144d ago )

@jwillj2k4 it doesn't work in the full game though, have to remember that's the very start of the game and all final fantasies are the same. If you do that throughout it'll take 10x longer to finish the game, the combos and eikon abilities are what's used

jwillj2k4144d ago

I’m sure there’s more you can do. My issue is that unlike FF7R there’s no reason TO do it. In 7R the game creates a feeling of making you want to do other moves since you’ll die if you just spam. In 16 winning just takes longer which makes it feel broken.

Hofstaderman145d ago

No, it does deserve the hate. This game left with such a hollow feeling after I first booted it up. The ONLY Final Fantasy game I have never replayed.