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OpenAI has introduced a new series of AI models, o1, that are capable of complex reasoning and problem-solving - including game programming.
This is basically a more advanced model embedding the chain of thought technique by spending reasoning tokens while "thinking" before providing an output and is more suited for heavy specific tasks in coding, math and science.
I have used it for creating complex game puzzles (for role playing games) using tiered approach and multi step reasoning and it worked liked a charm.
It does not support vision at this point however or other multi modal features, nor does it generate images (no DALL-E 3 integration yet) and it has limits for plus and teams users in usage (20 and 50 messages per week respectively).
I have create an interactive guide for it for getting started here
https://view.caduceusapp.eu...
In any case, I believe that when the new models launch (GPT5 Orion, Claude Opus 3.5 and Gemini 2 along with Grok 3) we will see a big difference in gaming as well. Combined with text to video AI tools like Open AI's Sora, we will definitely see a decrease in quality in games and increase in. output, at least at the beginning.
In a few years where the models will be more fine tuned, we wont be able to tell the difference really
Well AI would be necessary for the sword art online VR experience ppl are expecting to exist somewhere in the future. Aka full body VR.
This website is dedicated to providing an interactive map for Delta Force Hawk Ops. Please note that all locations and information were meticulously compiled by Max and TJ Shizzle. We would also like to extend our gratitude to the Delta Force Facebook Group and its members for their valuable contributions.
https://DeltaFuze.com
It's the only interactive map in existence. It will tell you the following:
1. How to unlock all bunkers
2. All Easter eggs
3. All Keycard locations, rooms, and what's inside
4. All loot locations from birds' nests to weapons caches. All there.
5. Every marker has a pop-up image that shows you the locations where that marker is.
6. Easy-to-use switches turn on and turn off what you don't need and what you want to loot.
7. Step-by-step with markers on where to go for the next step in the mission.
Zero Dam
If you have questions or suggestions, please use contact form
Thank you
""My next project will be more focused on 'Does this sell.' Making under minimum wage is embarrassing. Even if it means you get to make games."
Vampire survivers...totally new genre, massive success.
Bro... make a better game or better marketing.
Not every game is going to sell well, unfortunately, there are just too many good games coming out these days.
It's a sea of pixelated indie games, you want your game to stand out? A. market the hell out of it by paying YouTubers. B. make something that isn't pixel art. The indie scene is severely creatively starved when it comes to art style. Indie devs put more effort into their minutes long trailers than the actual game they're trying to advertise. The trailer in the article proves my point! 2D animation showing off somewhat cool things transitioning into pixel gameplay smh.
Want to meet God? - title fixed
Who doesn't want to meet the Japanese God.