Lately it feels like a lot of games fail to grip gamers from the jump. In a world where it’s so easy to move on to the next game, that’s a problem
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
“How often have you heard online or from a friend oh game X gets really good, you just have to get past the first 5 hours.”
A lot, lol! If you look at trophy/cheevo stats, most games go unfinished. Do games need more 007 intros, (a big scene before the opening credits)?
Yes. I'm frequently in a situation where I have between 45 minutes to an hour and a half to play games, and I'm always reluctant to start a new game in those situations, because I'm usually pretty sure it is going to be painfully boring tutorials for the first hour.
I thought Doom 2016 was a little overrated, but I have to give it a lot of credit for getting out of your way and just letting you start playing.