50°

Do Games Need To Do A Better Job Of “Starting On Time”?

Lately it feels like a lot of games fail to grip gamers from the jump. In a world where it’s so easy to move on to the next game, that’s a problem

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gamersocialclub.ca
P_Bomb308d ago

“How often have you heard online or from a friend oh game X gets really good, you just have to get past the first 5 hours.”

A lot, lol! If you look at trophy/cheevo stats, most games go unfinished. Do games need more 007 intros, (a big scene before the opening credits)?

porkChop308d ago

One thing that's wrong with a lot of games is the overly long tutorials and handholding. Just show me the controls and start the game. I don't need to spend so much time being taught how to do everything while being fed a bunch of unfunny cringe dialogue.

JEECE308d ago

Yep. You are right on. If the devs feel I need a little time to learn how to play, start me off in a smaller area with lesser enemies early on so I can learn the controls, etc. But let me just play the game. Don't force me to play drawn out tutorials. Breath of the Wild did a decent job with this.

I'm constantly put off from starting new games because I'll only have an hour to play and I don't want to spend the entire hour bogged down in crappy tutorials.

JEECE308d ago

Yes. I'm frequently in a situation where I have between 45 minutes to an hour and a half to play games, and I'm always reluctant to start a new game in those situations, because I'm usually pretty sure it is going to be painfully boring tutorials for the first hour.

I thought Doom 2016 was a little overrated, but I have to give it a lot of credit for getting out of your way and just letting you start playing.

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
90°

Holstin - Horror from Every Angle

A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.

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videogamesmademe.com
80°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

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gamepressure.com