Fresh screens from the development of id Software's latest IP.
Looks crap Last screen i have seen better on MS1 and Motor storm 2 N Uncharted 360 man ur the one who is full of it Btw is this the game that is on 2 cds due to disk space Ming wait to see it live at the GDc anyways may look better than i think
you love to chat shiit dont you
Dude the game is still in development. The last screen looked awesome anyway.
ur right It might look better soon for now i think i have seen better in the games i have stated
two things, firstly, take note of the word 'development', the game is still a while off, also neither of those games you mentioned are open world games. A more suitable comparison is Farcry 2. I also have a question, do you fanboys live in such a state of denial, you can actually deceive yourself? Or are you happy to lie to yourself when you make such idiotic sentences?
Can someone shoot me in on what's this game is supposed to be aboot and what was this disc space problem that they were talking aboot? TGSI
It'a fps, with open world elements to it as well as racing/driving. I read long time back when it was announced that it will have 30-40% driving and 60-70% action but again they said this may change by the time the game is released. The disc space issue was simple it will be coming on 2 discs on xbox360 and Carmack said that they wanted 3 or whatever and the royality cost is too high and blah blah, later on the statement was denied and said everything is fine and the world is made of chocolates and Kaz Hirai and Aaron Greenberg are madly in love.
Seriously! A world made of choclate! Thats my dream!
The last I read about this they are cutting a bunch of content from both the PC version and the PS3 version so that they do not have to pay MS the extra royalty fees for multiple discs. With cutting the world size down somewhere between a 1/4 up to maybe 1/3 they can make all platforms match. Which to me sounds like they really just want to charge us for an "expansion" to the game that was originally intended to be part of the actual game itself and using MS as a scape goat.
Lol thanks for the information. I wish the world was made of chocolate. Bubbles. TGSI
As far as game content, I will swear on the lives of my children that nothing was cut," said Willits in an early shoot-down of the rumor. But what of the compression issue? During his QuakeCon speech in August, Carmack put pressure on Microsoft to drop its royalty fees for additional Xbox 360 discs in order to free up more space for the game's content, saying the title would look worse on the Xbox 360 due to compression. Now Willits says the whole thing was a classic misunderstanding. "Microsoft is not being peepeeheads," he said. "It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing. " However, Willits noted that the cost of manufacturing a third disc was not behind the decision to spread the game across two discs. Instead, the game's story structure was the decisive factor. The narrative Willits produced split well into two acts, and the company wasn't planning for enough content to justify a third. "I had the story all written out, and we decided to make it into two acts, with a logical place in the middle where players will remove one disc and stick the other disc in, and they never have to load that other disc up," elaborated Willits. "The story is constructed in such a way that I would be very sad if we had to make it fit into three discs, because where would you switch the disc if it's three and you had a two-act story?" And what of the comments by Carmack that the game will look worse on the Xbox 360 due to compression and space limitations? "Yes, I mean, technically that is correct, but realistically and practically they look the same," explained Willits. "The confusion over three discs was just a simple mixup here at id, not a disagreement.. John is so black and white. John is so technically correct. You know how John is." Willits went on to explain that the engine's "reachability calculation" will determine whether the game needs to load resources based on the character's location. When pressed, he admitted that some differences will be noticeable: "If you know what you're looking for, you will notice it, yes." However, the designer was adamant that the average user will not notice the compression, and that in the end, the whole confusion amounts to a very minor graphics compromise for the sake of a convenient place to split the story. "Practically, it's not really gonna make a big difference. We're trying to make it look awesome on all the platforms," he said, while adding that Rage "would require a lot of design rework to turn it into a three-disc game." edit:: I missed this... We haven't solved all the compression issues yet. We're close to it. The PS3 streams things slower than the 360, so by the time we ship, there may be the case where getting things off the disk faster may ultimately look better. Until we are really done, and until we can get a reporter to come to id for a 'first look,' it's really difficult to predict, because DVD streaming may play a factor." In his talk at the Austin Game Developer Conference, Willits told the story of the game's evolution toward a two-wasteland title, rather than five or six of the areas. But what does that even mean? For players, it won't be a major difference, as each wasteland essentially acts as an overworld that contains instanced dungeons. "The wasteland is big, and then you'll drive up to something like an old bunker, and then you'll get out of your vehicle and you'll enter that bunker," added Willits. "And that will actually load the level, and it will be like a Doom 3 level--not like Doom 3 technology, but a first person, classic id style level. Then you complete your mission, and you'll come back into the wasteland. and drive back to your settlement, or you'll drive to another level, or you'll drive around and blow up bandits." Not long after his speech, Willits left the conference early and returned to Dallas. His team is currently working toward a major milestone on Rage--a game which he is understandably enthusiastic about. "We really are trying to make a fun game. We focus much more on the narrative, and on characters, on the story.. There's no flashlight. It's cool."
Bull... Tim Willits said: "During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands. Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands. Not loading levels while you drive around is a much better decision regardless of platform." Tim Willits said: "There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL. We feel the 360 is a great platform and will provide a fantastic Rage experience."
Looks insane, can't wait to see the console versions. I am pretty sure they will be present at GDC09.
that these screens are the pc version. I was like "IT LOOKS BETTER THAN KZ2!!" then I read your comment and was like..oh yeah..lol. I wonder what kind of PC hardware is needed to make the game look like that. Oh well. I'll be getting the PS3 version anyway. Can't afford to upgrade my PC with school costs and such.
will rock guys we gamers are all happy love ps3 and 360 :)
Let me start by saying if you want to talk crap and start flaming, the open zone's over there. -------> Now to the shots. Rage is starting to look nice. It doesn't mean it plays worth a damn, but it is shaping up nicely in the visual department.
this way fanboys ---->
Another shooter eh.... Looks good though.
Thank God, i taught i was the only one getting tired of FPS.
Batman is in this game!...Oh wait
This engine on consoles will look better than KZ2.. every ID game did it in the past. Too bad for KZ2.. 4 years in development and the era will be fast over.
haha. If only the 360 wasn't a limitation. I agree. http://www.n4g.com/ps3/News...
Yeah and the potential of this engine has been downgraded by the 360.
Is this the game that is going to suffer because of the 360?
John Carmack has already debunked the story about disc space and the totally fabricated story about the so called downgrade...the engine is not being downgraded what so ever, if there was a problem with the potential of the engine it was because of the read speed(texture streaming)of the Blu-ray drive in the PS3...DVD streams faster. the game will be identical on every machine and the 2-disc version has been decided by the developers because it wasn't needed to be on 3 discs and more convient to be on 2 discs.. can't this story be taken out of the hemisphere. John Carmack said:"We run the same build on the PC, the 360, and the PS3:This is one source tree and one environment, you build it and it tuns the same on all these platforms. Offcourse certain things are easier on the 360 than the PS3, but you put the extra effort in where it’s required. You don’t want to minimum common denominator it. The intersection of that is not so great"