AG writes: "Skate It has some good ideas but just doesn't deliver them in a package that's exciting and interesting. The game seems to be built with the Balance Board in mind, meaning that other control systems suffer because of it.
There is a technical skating game in here somewhere but the sheer frustration of the gameplay and the lifeless environments mean that it's unlikely you'll stick around long enough to discover it. If you warm to the game then there's a plethora of content to unlock and a vast array of challenges to complete, it's just a shame that it fails to deliver an experience that's as compelling as the original skate. "
MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..
When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.
Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.