Cubed.com Writes:
"The graphics and the sound can be forgiven for being basic, they aren't offensive and they do the job they are required to do but it all feels a bit empty. The images lack character and the audio lacks soul, there aren't any frivolous extras, which is criminal in the sound department especially considering that the DS is capable of such greatness in this regard. However all of that is side dressing, the meat of this game is in the gameplay and sadly it makes Kate Moss look porky. There're about forty odd missions in total and each map has its own personality, but they all play exactly the same. Build houses, spawn more villagers, build more houses, spawn more villagers, etc. until the time limit reaches zero"
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Carl Williams writes, "Sure, today playing god in a game is nothing new. We have plenty of options if this is your one and only goal in your electronic entertainment. Back in the late 80’s and early 90’s though, options were much more limited. Populous took the idea of a sandbox game, mixed in plenty of “god like” elements and let loose on computers. Fans ate it up. Bullfrog and Electronic Arts, when they were not totally evil, did their best to port Populous to as many platforms as possible."