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Post-GDC: Rainbow Six's Upton Talks Landscaping Game Worlds

The final session of the final day of last week's GDC 2007 was a cross-disciplinary take on level design. Brian Upton, a senior designer for SCEA and the lead designer for Rainbow Six and Ghost Recon, called on theme park design, landscaping, and city planning as parallels for level design, explaining that they all work under the same principles.

The main concern with all of these disciplines is human psychology – an understanding of how people orient themselves within, organize, and think about the space around them. Since theme park designers, landscapists, and city planners have been doing their job a heck of a lot longer than game designers, Upton suggested looking to these older fields not only for technique but for terminology with which we might describe and define level design.

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gamasutra.com
80°

The Rise of the Metro Series

A look back at 4A Games' admirably consistent post-apocalyptic shooter franchise.

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gamingbolt.com
5h ago
80°

Perfect Dark Zero - A Chance to Replay Before the Reboot

With the Perfect Dark reboot set to launch later this year, it's time to look back at Perfect Dark Zero, nearly 20 years later.

1d 6h ago
Cockney23h ago

At the rate xbox is going you'll have another 20 years to play the original before the reboot arrives

40°

"Unlock the Force: Get the Cantina Band Jam Track in Fortnite's Star Wars Event

Discover how to acquire the iconic Cantina Band Jam Track in the Fortnite x Star Wars collaboration. Gear up for an intergalactic musical journey in Fortnite's latest event.

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swtorstrategies.com