Set on the planet called Roak, you control a tailed character called Roddick. Mysteriously a disease spreads across the land turning people into stone, so Roddick and pals take it upon themselves to seek a cure in the nearby mountains. Upon arrival they meet two humans and the adventure of time travel (and a lot of walking and talking) begins. At first the story will hold your interest, but it doesn't take long before it starts to drag out - before you know it you're falling asleep at the PSP controls! This is partly due to the over-long dialogue sequences, where no one has anything interesting to say and they don't know how to shut up (The Futureheads' song 'Skip to the End' comes to mind). The interesting aspect of plot comes in the form of anime cut-scenes, but these don't happen often enough. Instead the developers opted for in-game talking, talking and more talking.
Star Ocean is one of those series that did, and still does, things that others don’t. Think of it as a JRPG for fans of series like Star Trek. The casts regularly involve people from more advanced civilizations getting involved with those who are still growing, even though there are various measures in place to allegedly stop that sort of interference. As a result, people get energy weapons, cyborgs, magic and people who can turn into cats. It is a lot to take in.
Let's see here. There was another classic JRPG series that started this SCI Fi. It was Phantasy Star by Sega. Before Star Ocean, there was Phantasy Star 1-4 on Sega consoles
a beginners guide to star ocean....after playing the 3rd game
you've been told that the universe (SO lore) is just a ------------------- and close the book
The first two were so great, among the top RPGs on 16 and 32-bit era. I wonder why it went downhill after that...
Play the PS1 game and then the PS2 game and then the rest probably aren't worth your time unless you're a superfan of the series. I think that's all you need to know.
The Enix era began on the NES and ended as we know it in 2003 on the PS2, but in 18 years' time, this publiser released some of the best games ever.
Alex S. from Link-Cable writes: "Video game remakes are a special thing, as typically no one sets out to remake a game that was poorly received when it was originally launched but instead it’s usually only the best of the best that get the remake treatment. Games that reviewed well, were a hit with fans and (maybe most importantly) sold well are often chosen for remakes (why do you think there are so many Final Fantasy and Zelda remakes?) so it stands to reason that most remakes – are typically quite good (check out our list of the best remakes ever)… typically. So today we’re dragging these games out of the gutter to remember why they earned the title of worst remakes of all time, whether it’s because they turned a perfectly good experience sour or are just bad games in their own right."
Not bad not bad. I found this quote funny:
"The battle system has jumped on the bandwagon and opted for real time, which is now common in contemporary RPGs"
on one end because SO didn't jump the bandwagon as they've always been action rpgs since way back on the snes but like the reviewer said he didn't play rpgs till somewhat recently so I guess he can have a pass on it.