Armored Core 4 has been available for the PS3 for sometime now, and the 360 demo has hit Xbox Live. There are differences, which people have latched on.
From a pinged Insert Credit and GameSetWatch's Ollie about the differences, Ollie noticed that the PS3 version has subtler heat haze effects, and while many believe the 360 demo has full screen anti-aliasing, Ollie believes otherwise. He says, rather, that the it's just the blur filter the Xbox 360 has - The XBOX had it, too.
Effects in the PS3 version seem to be hardware rendered, while in the Xbox 360 version, they are software rendered. What's more, Ollie points out that the frame-rates in both versions seem comparable (though, some people think otherwise). He adds that there are frame-rate drops in the PS3 version, but its only in two missions.
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There are no grounds for an official comparison.
also... i can't see the differences they are pointing out from those screens... heat effects you need to see in motion to compare and other than that the differences seem to come from parts of the mech being in slightly different positions. also, like ford said, until the full version is out, you can't compare to a demo. Lost planets load times in the demo were extremely long, but the full version has very very fast load times. But even if the 360 version is slightly weaker, its because the a game is a port... but since they are so remarkably similiar you have to agree that the systems are comparable in power...
This has reached a new level of pointlessness. OK rename it "Pointless non-comparison".
EDIT: Fine if its on kotaku then maybe people do want to read this after all.
XBOX 360 Got owned. XBox 360, how does it feel to have a port now? Now what can the 360 fans say? Developers are lazy? It's just a demo? LOLLLL!! And when the ps3 recieved bad ports they were the first to say its bcuz the ps3 is weaker. Well, look how the cooki crumbles. HAHAHA.
I think this guy has his facts backwards. Since the 360 GPU is 2 generations ahead of the PS3's, it should be the PS3 that uses software rendering to acomplish specail effects. This has been stated numerous times on the PS3's launch software. The GPU cannot render all the effects, and outsources to the CPU. 4xAA and HDR are free on the 360 GPU, so what is this talk of a "blur filter"?
The only difference I see is jaggies on the PS3 and overdone HDR due to software rendering.