Today The Graveyard is finally available from Steam- it's been already more than a year of 'homeless' wandering after its original release. Since then this unique art happening collected well deserved awards- Independent Games Festival Finalist, European Innovative Games Award Nomination, IndieCade 2008 Finalist. Art for art's sake- that's so rare these days, that I would encourage you to give it a try (it's practically free anyway) and support the last standing idealists.
The Graveyard is, first of all, an art happening with a philosophical, eternal message told in an absolutely new way. It's not a game, though from the first glance all features would indicate that- it's 3D, it's controlled with keyboard, it's on Steam. But all that only proves that a true artist will always search for new ways to express his/her visions. I personally dare to think that one day The Graveyard will make it to Tate Modern, London.
In episode 78 of the Game Under podcast, Phil Fogg updates his impressions of Fallout 4, cheesing the game like a traumatised Bethesda vet. Tom Towers offers his final thoughts on The Witcher 3: Hearts of Stone, and retracts some of his previous statements about Wild Hunt. They both go over The Graveyard (limerick or interactive critique of Cormac McCarthy's The Road) and Sunset (is Leigh Alexander a CIA plant?).
Digitally Downloaded writes: "One of the more interesting indie developers out there is Tale of Tales, a small team devoted to the idea that games can indeed be art. Games like The Path, The Graveyard and their newest title, Bientôt l'été, are not there for simple entertainment. These games look for deeper meaning, engage with players on an intellectual level and aim to be rewarding, rather than "fun.""
As the Games industry come along in years, designers are able to make games that are considered "Art". Are the though let me explain why they are not.