‘Killzone 2’ Multiplayer – Great Game Hurt By Controls?

‘Killzone 2’ Multiplayer – Great Game Hurt By Controls?

empathe|17 years ago|Killzone 2

"Why would you ever ADD lag to your game? Since the dawn of multiplayer gaming, we’ve been fighting a war against lag. We play video games for 1:1 controls. Adding lag is one of the worst design choices ever. Guerrilla Games was attempting to add weight to the character, but all it does is hurt the way the player actually controls the game.

Think about trying to line-up a quick headshot. You move the analog stick to the right, but overshoot the person just a tad bit so you let off the stick. You’ve just racked up two instances of the input lag. Now, you re-aim, hitting left on the stick. Another piece of input lag on top of the pile. While the controller is sweeping back across their head, you hit fire! Except, by the time the game registers the shot, your controller has moved beyond your target. Now, you attempt to readjust, but you’re still going to be dealing with the lag. By the end of that, you’re running a delay of about half a second, which is liking pinging 500ms to the server."