"Why would you ever ADD lag to your game? Since the dawn of multiplayer gaming, we've been fighting a war against lag. We play video games for 1:1 controls. Adding lag is one of the worst design choices ever. Guerrilla Games was attempting to add weight to the character, but all it does is hurt the way the player actually controls the game.
Think about trying to line-up a quick headshot. You move the analog stick to the right, but overshoot the person just a tad bit so you let off the stick. You've just racked up two instances of the input lag. Now, you re-aim, hitting left on the stick. Another piece of input lag on top of the pile. While the controller is sweeping back across their head, you hit fire! Except, by the time the game registers the shot, your controller has moved beyond your target. Now, you attempt to readjust, but you're still going to be dealing with the lag. By the end of that, you're running a delay of about half a second, which is liking pinging 500ms to the server."
Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
What lag are they talking about? I feel like I am in the twilight zone reading this junk.
I do have to agree. It's something that you can get used too over time. But still, since the game just released, everyone is a little frustrated.
I think I would have liked it better if they went with traditional aiming like most FPS games, but I understand they wanted realism and they don't want to be like every other FPS on the market. Hopefully everyone will just get used to the controls over time. Sure it's realistic, but I think I would take a little more fun over realism any day.
<('.'<) Screw you Guys, I'm going to play more KZ2 (>'.')>
i dont see the problem its not like some have it and some dont. it ist a bnit slow turning but thats part of it. deal with it or go cry in a corner where u dont have to turn.
People are used to all other FPS which is like a gun mounted on a shopping trolley. This is the first out where you feel like you are carrying a pack and a heavy gun.