No longer just a programming niche, deferred rendering is becoming an increasingly popular technique on consoles too…
As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the technique.
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It is absolutely beautiful in Killzone 2. God I wish Socom had graphics like these.
Killzone 2 just looks way too good.
USEZ DIFFERED RENDERINGGG!
N4G brought me to a worthy site...While I'm still in college, this is the area I want to go into, so this site is perfect for me. Oh, and I still think the UE3 engine sucks.
The method which they refer to as being first used in STALKER was used on the very first Xbox game, Shrek.
It's not new.