KC writes: "Easily the best thing about "Halo Wars" is the degree to which Ensemble Studios has translated the Xbox's most recognized shooter into a real-time strategy game.
"Wars" steps backward to narrate the events that preceded the first "Halo" game, but it doesn't dare get fancy with the franchise. The same three factions you've fought as or against all return in full, and the troops, vehicles and special facilities from those games are replicated here without exception. (Other staples, including the music, menu interface, mission scoring system and even the collectible hidden skulls that enable special cheats, are tucked inside as well.)"
Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.
Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....
NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.
Hometown represent!