Twenty years is no short amount of time, and Populous DS demonstrates this aptly. The gameplay now seems very basic, if still encouraging. Playing as one of five Gods (or Demons), the player must create flatland by dragging up-or-down a simplified grid-based view of the area on the Touch Screen in order to allow their Worshippers to build Houses. Bigger Houses will be built on larger areas of flatland, allowing for more Worshippers, and while inside Houses Worshippers will build Psyche Energy, which allows a player to perform Miracles.
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Carl Williams writes, "Sure, today playing god in a game is nothing new. We have plenty of options if this is your one and only goal in your electronic entertainment. Back in the late 80’s and early 90’s though, options were much more limited. Populous took the idea of a sandbox game, mixed in plenty of “god like” elements and let loose on computers. Fans ate it up. Bullfrog and Electronic Arts, when they were not totally evil, did their best to port Populous to as many platforms as possible."