Planet Xbox 360 writes: "It takes a whole lot to scare gamers nowadays. Basing a game around a creepy naked girl, like something out of a Japan horror film, should do the trick, but somehow F.E.A.R. 2 falls a little short in the scares department. Thankfully, it delivers just about everywhere else. The game opens just prior to the events that closed the original F.E.A.R. You play as an entirely different character this time around, as part of a separate paranormal unit, looking to arrest Genevieve Aristide, connected with the happenings in the first game. Just as you close in, all hell breaks loose; in nearly literal fashion. The rest of the game turns into your quest to find Aristide. Along the way, you have plenty of opposition in the form of cloned soldiers and paranormal experiments gone-wrong. Then there is Alma, the aforementioned creepy naked girl. It turns out, Alma is the mother of the apocalypse, and the further you play the more apparent it is that she is about to go into 'labor'."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.