Evil Avatar writes: "The original F.E.A.R. had its fair share of detractors in amongst the fans of the bloody slo-motion shooter. In my personal opinion the original was a brilliant mix of macabre horror and military aggression. The locations were wonderfully drab, managing to intensify the pressure of armored soldiers bearing down upon you. The lighting system was revolutionary and with the physics mixed in provided a real sensory overload. Ports to both the 360 and PS3 struggled to match up and expansions were, however, entirely disappointing."
The Good
* You feel like a power-house as you nip between enemies in slo-mo.
* The range of weapons is pleasing and you'll be given ample opportunity to use them all.
* Alma's hallucinations are little technical marvels. Fun and creepy all at once.
The Bad
* The level locations are fairly dull and lack the same sense of claustrophobia of the originals office blocks.
* Visuals feel somewhat dated, especially the outdoor areas where the lighting system can't substitute.
* The story isn't told very well, parts feel cliché and the frights seem like an afterthought.
The Ugly
* You never feel overwhelmed, slo-mo is no longer an advantage in tricky situations but instead a "make me invincible" button.
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.