Gamer 2.0 writes: "Puzzle Quest: Challenge of the Warlords was easily one of the biggest surprises of 2007, which allowed it to spread from the PSP and DS to pretty much every other platform out there, including PlayStation Network and the iPhone this past fall. The follow-up, Puzzle Quest: Galactrix, takes the addictive puzzle-RPG action to the boundless setting of space. We got the chance to ask Stever Fawkner, Infinite Interactive's CEO and Lead Designer, some questions about this new genre they've created, the upcoming Galactrix, and was may be in the future for the Puzzle Quest series."
Hardcore Gamer: The Puzzle Quest games have been big hits in the digital era and have breathed new life into puzzle games by applying some RPG gameplay mechanics to the genre. Now, instead of spending $10 for the Galactrix and Challenge of the Warlords entries, you can get them both for only $1 each.
In this second of four parts, we discuss how games based purely on luck are little more than immoral cash cows for the people who produce them - and represent some of the worst design choices out there.
In this episode the guys talk about Quantum Conundrum, DayZ, Rainbow Moon, Heroes of Ruin, SCHAR: Blue Shield Alliance, Sushi Castle, About To Blow Up Part 1, Wushi, Grand Slam Tennis 2, Metal Gear Solid: Peace Walker HD, Puzzle Quest: Galactrix, some news and plenty more.