Five Endings That Never Were

Five Endings That Never Were

Back at the dawn of time, in about 1983, the idea that a videogame could tell a story was virtually unthinkable. These days, of course, the debate is not about whether they can but with what kind of cut-scene, and while some rare and wonderful games actually know how to spin a yarn, most of them don’t: bad dialogue, lumpen exposition, tacky characterisation and outright cinematic illiteracy are not the worst we’ve come to expect. But some games make such a spectacular pig’s dick of it that they’re worthy of special mention…

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