We've been hearing for months that the PlayStation 3 is a demanding beast to develop for. But in a revealing interview with OPM, Sony's PS3 frontman Phil Harrison says otherwise.
But Harrison says it isn't so. "With the original PlayStation," Harrison explains, "we had very rich and fully featured [software resource] libraries for developers to program with." But soon developers grew tired of working with Sony's pre-selected code libraries and wanted to "write direct to the metal" for maximum performance, a request Sony granted with the PlayStation 2...to somewhat mixed results, according to Harrison, as that technique was a "bit hard" to program with.
But not so with the PS3's Cell chip, which is "completely different." Rather than require programmers to develop specialized skills, Harrison explains in the piece, they utilize "general-purpose programming languages" to make for a smoother, less demanding coding process. "The PlayStation 3 is, definitely, easier and cheaper to develop for, relative to the same period on the PS2," Harrison says.
its been known for a year now. nothing special
but does it matter whether its hard or easy ps2 still had great games
This guy is just like all the other sony guys.
Just wait till the PS3 launches and you'll see how many 'promises' are kept. '4D gaming' remember sony fanboys. That's what you've been promised...
and before anyone calls me an xbug, X360 fanboy, sony hater, all the usual crap, there's no need, i'm proud to admit i am...
I wonder if he talk to some developers before making a statement like that. Also if I could remember, in the beginning the PS2 was hard to develop for. So that statement doesn't explain nothing.
That's RELATIVE to the PS2 which is very, very, very hard to program. Which makes the PSZero very, very hard to program (notice one 'very' less).
I mean come on this says totally nothing. Developpers have said that the 360 has a real nice developping environment, where the PSZero takes much time to program. So much that it's quit possible that some or a lot of games won't make it on that format. Or just get some sort of ports from easier to program formats. Just because it's more expensive to make them.
So what's Sony saying with this statement? Not much. It's still hard to program even if it should be easier then the PS2...
ok phill, then why do i keep reading, from developers, that the PS3 ISN'T easy to develop for. If it was so damn easy you wouldn't have to come out and make a whole statement trying to convince people it is easy.
Apparently the 360 has much better development tools, libraries, Live! support, constant feedback to MS, ect.
so lets see some proof phill.