CVG writes: "Are you looking forward to when the missus goes to bed? So you can turn out the lights and sit in your pants, on your own in a dark room ready to be scared silly by F.E.A.R. 2? If you are, you're in for a bit of a letdown. We've been spooked more by a kitten.
To be honest they should have called it M.I.L.D.L.Y U.N.N.E.R.V.I.N.G 2 because it's just not scary. It tries to position itself as a horror game but it's a crime to put this in the same category as pant-fillers like Dead Space or Siren."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
And this is the game that Edge says that is better than KillZone 2? What a shame. Another below 9 score...