ARS: Killzone 2 Review

ARS: Killzone 2 Review

Nineball2112|17 years ago|Killzone 2

ARS: Killzone 2 suffers from the weight of expectation, and a war of words that has been raging since the game was first announced. Forget about those things, and dig into a satisfying and highly polished war game. Also, hang onto that bolt gun as long as you can. Trust me.

Because the newly released Killzone 2 is a high-profile PlayStation 3 exclusive, it seems that any review of the title is taken as a referendum on the PlayStation 3 platform itself-an unfair burden to place on any single title. Killzone 2 was a long time coming, and after playing through the single player campaign-we’ll be covering the multiplayer in a later update-it’s unclear that the game is worth the sound and fury we’re seeing online.

Heavier than Resistance 2 and faster-paced than Gears of War 2, Killzone 2 has carved its own niche in the feel department. You’ll want to jack up the sensitivity on your controller, and I found that the default control scheme makes little to no sense. Standard 2 is the setting of the Gods, however, and I suspect most gamers will settle there. Your character seems to be rather stout, with a low viewpoint and a heavy gait. He may not look dwarfish in the cut-scenes, but you’d be forgiven if you perceived a slight Gimli-like feel to his movements while playing.

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