The developers of the Penumbra series, Frictional Games, discuss three problems with making physics based problem solving in an adventure game and show off examples of how clever gamers, the butterfly effect, and instability issues can break the game. Educational and entertaining (but you should watch it anyway)!
Broken Age, Wolfenstein: The Old Blood, Ori and the Blind Forest and Penumbra: Overture discussed by Alan, Azizi & Liz.
Well, it’s that time of the year again. Mentions of spooky ghosts and creatures of the night hang in the air, and unknown horrors lurk around every corner.
Fear is one of the best adrenaline rushes you can experience.
Horror is a mixed bag, and there is a very thin line between games that try too hard to scare you, and games that don’t try hard enough.
Jess and Zorine cry with laughter instead of horror this week over exploding ketchup and haphazard box towers.