Gamezine: 'By now you should know about Killzone 2's deferred rendering and its talent for multiple lights. Most games have around four light sources, so how many does Killzone 2 have?'
A Flop is a Flop no matter how many lights it may have.
The only flop is Fear 2 the game you kept bragging about being better than Killzone 2. 83 - Game Informer 80 - GamePro 80 - Playstation: The Official Magazine (US) 75 - Official Xbox Magazine 80 - PC Zone UK I predict an 77 to 80% metascore. By the way we get both Fear2 and Killzone 2.
Yeah you are a flop and a hack.
quiet you sloot, i didnt give you permission to speak
Ignore him. He's here to provoke.
This guy is the definition of delusional.
you are a douche
@PP Are you that insecure in life that you have to go about constantly calling something a flop? Go get laid please.
maybe its your penis that is a flop, in which case you will never get laid
I just might have to ware a helmet to understand you. No offense to thoughs who really do have to.
I guess no one would know that better than you. I bet it hurts that you flopped so hard and landed right on top of KillZone 2's d*ck.
kill zoneflop have 34 ignored users in you acount... hahaha you fail man. :P
This game is
yeah, its the little touches which just add to the realism. im pretty happy with how killzone 2 is turned out. from the demo impressions i'm sure the final game will be amazing
playing killzone 2 is like watching porn...cept u never want to finish
I was a little ho hum about the graphics. Don't get me wrong, they were pretty but I wasn't floored. That was the first play through of the demo. I'm on my 20th play through and now, after noticing all the little details, all the little touches paid here and there, the lighting, the AI, the guns, the...wow...the game is fire. The game is the truth. There is no 5 hours before it grabs you like GTAIV. The game is amazing.
best console graphics ever I was really shocked I wish bioshock 2,cod:m 2 etc.... use this power still couldn't believe my eyes
LOl this made me go back and play the demo
check your pm
Can't wait until this game is is my hands.
Those 'multiple light sources' certainly do their job. I have never played a demo of ANY game (on any system) as much as I've played this one. The fact that it's so short yet still warrants my attention makes what it's accomplished even more remarkable. I can take any screenshot at any time and it looks like a piece of artwork or pre-rendered visual. Gorgeous! Plays damn well too!
I know everyone is going to slag me for this comment. But shoot at Killzone 2's lights, and nothing happens. Sorry but that is poor. If your going to do lighting correctly, then please do it all the right way. Try the demo for yourself and shoot the lights. Edit: Ahh what the hell, I even expected some cloth physics. I know i know, i expect too much.
I guess if they let you destroy the lights it would mess up all the lighting system!
@xg-ei8ht That's the first thing I do normally in an fps while I'm having some down time in between objectives. Try out destroying all objects. Yeah, I was mad too when the lights didn't even budge.
Helghan lights are made extra durable because of the harsh environment... Said lights may be indestructable, but being able to shoot feathers from the chair stuffing, denting petrol cans and shattering formica tables is pretty good compensation I think!
that's the first thing i tested, shooting light bulbs. no effect, whatsoever. i don't any shooter this gen does that, though.
"But shoot at Killzone 2's lights, and nothing happens. " Helghan is green. Their light bulbs don't break or shatter and emit less energy then any Earth brand. Get your Helghan Green Lightbulb at any of your local Helghan Supermarket in your neighbourhood. Helghan Green Lightbulbs. Green. Friendly. Long lasting.
What, you can't shoot the lights? That's it, I'm pulling my pre-order for this game. You'll be complaining that you don't die for real when they kill you, next. :)
Your right, it is a little dissapointing that the lights do nothing, also was one of the first things I did. Not that I'm bothered! Games graphical awesomness everywhere else just overtakes any little missed detail like that! 350 light sources in one scene compared to average of 4! zOMG lol!
Let there be light!
Baha! bubbles :)
but i have to say that this is impressive! well done on building an awesome engine Guerrilla!
Me too, I'm working on saving up, but I'm still trying to find the best deals without ordering one online.
guys go to slickdeals.net. then search ps3. they post a lot of deals about ps3.
Believe it or not, Dell.com has killer sales on the PS3 all the time. I don't know if it's still going on but I think last week you could get an 80GB for $299.
some incredible tech they're using... can't wait to see it used in other first-party Sony games like GOW3
I don't want GG or Sony for that matter, whoring around the KZ2 engine... cause whoring of graphics engines is the reason Gears lost its flair because the engine is EVERYWHERE!!!!
I dont think they will really. God of War already seems like it's a decent ways into production... Naughty dog have their own engine that looks great as does insomniac with Ratchet and clank and Resistance 2... I think that Zipper has it's own thing going as well. I don't see it being used in many other games but who knows...
If it does get passed around it'll be between first party publishers and maybe the odd independant studio like Insomniac (2nd party?). What will be more common though is them sharing code and information on how they accomplish certain things and share little pieces of their tech with the other studios. Like someone already said, ND have their own engine which is right up there with the KZ2 engine in terms of what it can produce and is certainly no slouch. Same can be said of the engine Insomniac use, R2 looks great and ran smooth, same for R&C.
well there were reports around E3 2007 that the lighting engine for killzone 2 was actually outsourced to a development studio that focuses only on real time lighting... only ever read one article about it...and it was out before the game had even been shown yet...but some more recent reports said that GoW III uses killzone 2 lighting assets as well...who knows...
That is impressive.
Real life has more. FAIL
That was sarcasm...
You took the sarcasm away by writing 'FAIL'. It should have been 'That's not that many, real life has more!'
Acatually I can't think of a place off the top of my head that has 350 lightbulbs apart from maybe a huge warehouse... Maybe a baseball stadium... Airport? Thats a huge amount of light sources. I mean unless you get into "Every star in the sky is it's own light source" but i live in Baltimore and we don't have stars here =P
Simply amazing, no doubt this adds greatly to gameplay too - can't have a great game without those And as for looking as sensationally jaw dropping as the first E3 showing in cgi form, my arse
And thats only 2007 build, demo I 'think' is 07 or 08 build.
Gears of War is a good game, but so is Killzone 2. Personally, based on the beta and the single-player demo I think I am going to like it more than Gears of War.
Brave words there mate. I can see some bots go "WUTS DATS?1? No X-sweet60 gamer can like no ps3 games!?! BUBBELES DOWN!" ... .. . Tho shame none of my mates have no x360 so I could also try out GeOW to see the awesomeness in it.
This game going to be hot
like not being able to shoot out the lights! looking down and not seeing your legs? I was dying to see my legs, especially if there was any cool effect when you cut through the water in the demo! like I wanted to see the water ripple around my legs and distort my boots!... this is something I was also bummed with in Bioshock! the textures on the table in the warehouse, where there's gas/bleach cannisters and tool boxes... very bland (just the 1 section I noticed in the demo) I've seen a few RPG's even travel through the map with no explosion, they just evaporate! But with these few gripes aside, as expected no game is TRUELY perfect to the t, Im still extremely pumped for its release... and there is NO deying it IS the BEST looking console game to date!
the water thing bothered me a little too...I was hoping it would be like uncharted... although...there are levels with 'still' water...water or fluid that isn't flowing with waves like the river in the demo...there was one video in blood meridian where the player shoots a puddle and it does ripple like uncharted...and the helghan trailer has a helghast guy jump a box and step into water...and it looks like it does ripple and everything... hardly a confirmation...but hopefully it does have good water physics in areas...the river in the demo is gorgeous, and the blast of water that flies up when you shoot is very believable...just the lack of rippling when NPC's run through it is a little depressing...
It's less about the graphics and rather everything else in that video Better art direction i would definitely say in how Killzone2 turned out but of course it's still a millions miles from the insane geometry you see in the original cgi Embarrassed? hardly, you havn't a clue what you're talking about if you think the PS3 trumps it in sheer polygons When people saw that video their jaws dropped and that just isn't the case for any of the videos shown since GG have done great work and full credit for their hard work but it couldn't realistically match the renders - it doesn't need to but yes the my arse comment is still good here What was most important was matching the wow of the that trailer and in absolutely no way has it done that.If it had i'd have bought a PS3 by now.No we have while yet before we have games matching that sort of intensity
I doubt if they would allow lighting sources to be affected. It would ruin the game completely! Although, it would be cool to do this in multiplayer. Have you guys observed the rag doll death physics. It creeped me out. If you kill a Helgan, he twitches for a while then stops. The ones you encounter first (right around the bend) and shoot on top of the roof, sway in the wind (depends on where and when you shoot them) and then fall down. Insane. Move along and you'll encounter a fallen comrade being held in another ISA's arms. Look at their expressions. This is so detailed. You can simply slow down and just explore the subtle aspects of this game.. I mean demo. I'm glad that Kutaragi pushed for and got CELL on the PS3 along with Bluray.
Everytime I play through I find something that impresses me. Be it the AI and how they respond to you (trying to flush you out with grenades, like you would to them), how shooting concrete causes a plume of debris, how when you shoot/grenade an enemy near a wall the blood splatters on the wall behind them, how the blood pools around dead enemies, how the lighting effects kick in when you start shooting near a wall... Lots of it is minor but it's those details that make the whole experience that much better.
At least some of you get where i'm coming from etc. I like seeing some cool stuff, i never said i didn't like the demo, i've already pre-ordered the game. I just like the little details. In the demo, the flags etc, are flapping in the wind, pretty high, i was expecting them to move, or tear etc when shot at. I know there is wind that pushes on you, etc, and things like that, that are very cool, but as well, this is just a demo, so maybe i shouldn't be so harsh. Anywayz, i'll be kicking my own a$$ 27/2/09/
One word: Killzone3
Try setting fire to the flags in the retail game :)
I think many of those "lights" are simply bright textures. I don't think that objects reflect light from them. The "lights" on the Drones are not light sources (like a flashlight).
No they are not "bright textures", they just don't cast rays very far. All the lights are dynamic. Don't you dare try and say the lights in KZ2 aren't dynamic. For example, watch your buddies' blue lights on their backs when they get near a wall....you'll see blue light on the surface they're near.
They are all dynamic lights that cast rays on other objects. 350 light sources in this sense, not bright textures.
yeah the 'lights' being described as exactly that...lights that cast rays and create shadows around everything... take the elevator for example...the elevator has a green light on it before its pushed...from a distance it could look like a 'bright texture' with a bit of bloom overlayed on it...but get closer, and you see the light casting onto your weapon, and being reflected correctly...hit the switch, and the green changes to red...and the light changes on your gun also...its a 'real light'...
Anyone notice this detail? : When you kill a helghast soldier...watch the blood on the ground. It dries and turns brownish. O_O THAT is detail.
yeah i've been noticing more things like that, and it's very good, I agree deep, i'll be trying the fire thing,lol. I jumped on the ship and it takes you up, lol. and u can use the turret. excellent. I want to fly it!!!!!!!
You get control of vehicles in the game :)
But it'c nice that this game has stunning lightning effects and overall viasually brilliant
I wish bioshock 2,cod:m 2 etc.... use this power " It would be incredible but the stupid 10 megs of EDRAM the 360's graphics hardware is gimped with means that you could never run an Killzone 2 level engine on the 360. The deferred rendering engine that makes KZ2 looks so insane requires large render buffers that are impossible for the 360 graphics hardware to implement. Even if that wasn't the case the lack of the massive power and bandwidth of the SPUs that Killzone 2 uses are far beyond what the 360 could ever handle. This is going to be the first generation where the gulf between first party games(on the PS3) and multiplatform games is so enormous. MUST we break out hardware specs to prove you wrong? The gimped edram of the 360? You are ignorant.
Wow. Another "it just is" comment. I NEVER get tired of hearing those. Yes, I DO want you to break out the specs and show us how expert you are by interpreting those specs with Wikipedia and Google...